Tetris Couldn't Succeed at The Game Awards — An Additional Classification Could Fix That
Each time a prominent awards ceremony approaches, one notices a clamor for the addition of new categories to recognize unsung work and satisfy the hearts of enthusiasts who have specialized interests.
Another commentator previously argued advocating for terror-themed awards. That would rule. Equally deserving are board games, this being a dedicated supporter's campaign. Yet I need to apologize in advance when I prioritize since similar to single-minded supporters, I possess a compelling case supporting my request remains most pressing and important of all. The demand is this: We need a category for puzzle games.
Organizing Gaming Categories
Classifying creative works is not a science; opinions vary greatly, and inevitably generate discussions resulting in unclear classifications. There’s a reason cinema institutions don’t do it. But it is an essential concession within the realm of video games, showing incredible range they barely qualify as a single art form.
For comprehensive acknowledgment of gaming accomplishments to gain proper attention, while allowing diverse titles to have a chance for representation, specific award classifications remain vital.
Present Award Structure
Prominent interactive entertainment events offer these award types recognizing Action, Adventure-action titles, Role-Playing, Fighting, Sim/Strategy, plus athletic and racing experiences. Together, these award types effectively encompass many game types, allowing placement for numerous titles.
This doesn't apply to brain-teasing titles. There’s simply nowhere to accommodate them. Consider three of recent excellent titles, each quite distinct: the architectural riddles of one title, fast-paced pattern recognition from another release, and the sweetly sociological logic puzzles of a third title. What category would fit them between these six categories? Simply put, no category fits.
Recognition Challenges
Numerous examples exist of brilliant puzzle games published annually lacking appropriate categories in entertainment awards, unless they happen to qualify classification types such as Handheld titles, VR/AR Game, or the extremely competitive independent game categories.
- One classic puzzle game got overlooked for anything that year
- Another imaginative release missed out in 2019
- Well-received sorting experience got ignored recently
- Only a few brain-teasers scraped into independent or mobile categories
Value of Brain-Teasers
Frequently they represent compact experiences, however the design in brain-teasers is of massive significance. Well-known matching games count as most engaged experiences worldwide maintaining this status for an extended period.
The famous puzzle experience challenges popular creative games claiming status as highest-selling title ever; it additionally competes as greatest title ever. Brain-teasers form essential building blocks within interactive entertainment, and they are in conversation across multiple categories.
Proposal and Rationale
Logic titles wouldn't face this problem. It would be easy to populate five nominees engaging, different, qualified experiences each ceremony simply — actually, with challenge, because you’d have to leave many worthy titles.
To emphasize again, these include experiences without proper classification in important events. Puzzle game makers operate at the challenging frontier interactive creation, creating some of most fundamental forms of gaming itself. Comparable to movie stunt professionals, they deserve recognition. We shouldn't delay generations.